Finally, here they are!

Here are the main new features and changes in these two latest updates.

Update 3.4 - Clean Cut

New features

  • New Survival Weapon, Sewing Scissors: instakills all enemies it hits, as long as at least one of them dies to the weapon's standard damage
  • New Brutality Weapon, Giant Comb: throws your enemies upwards, and deals critical damage to airborne mobs!
  • New NPC, the Tailor's Daughter: find her in the Tailor's Room, and talk to her to freely change the look of your head
  • New Speedrun Mode option: activate it to track and display the completion time of each biome. Also tracks your previous bests and compares them!
  • New Boss Rush DIY Mode, that lets you choose whichever bosses you want to face in a run
  • The 3 Bosses from Return to Castlevania are now accessible in Boss Rush

Lots of rework on the Training Room! We added a bunch of options to streamline the experimentation process, such as:

  • New UIs to spawn a specific weapon with a set Level, Quality and Legendary-ness
  • New UI to choose a certain number of scrolls
  • New UI to choose the overall scaling level of the Training Room, based on the values of a selected biome.
  • Added the mini-bosses to the mob spawners
  • Added a bunch of different traps to the mob rooms
  • Added the Return to Castlevania Bosses
  • Bosses aren't scaled down to level 1 anymore! (no more 20 minutes fights)
  • Changed the UI to select mobs to a grid-based one
  • Added a Training Dummy for DPS calculation

For the full patchnote, please visit the official website: https://dead-cells.com/patchnotes/34

For any gameplay question, don't hesitate to check the wiki: https://deadcells.wiki.gg/wiki/Version_3.4

Update 3.5 - The End is Near

New features

New Mobs, Weapons and Mutations that all interact (more or less) with the Curse mechanic!

  • New Brutality/Tactic Melee Weapon: Misericorde - Crits heavily on mobs with less than 50% health, but, if you don't kill with an attack, you get cursed
  • New Tactic/Survival Ranged Weapon: Anathema - Fires a very heavy curved projectile that explodes on contact. However, you get cursed if you hit anything with it
  • New Brutality/Survival Skill: Indulgence - Summons a ray of light on a near enemy dealing heavy damage, after a rather long cast. Killing an enemy with it clears 3 stacks of Curse instead of 1. It will deal Critical Damage if you are not Cursed, or will summon an additional ray for each 5 Curses you have

3 New Colorless Mutations:

  • Cursed Flask - The Health Flask no longer consumes a charge when used, but will give you 10 Curses instead (beware if you use auto-heal!)
  • Damned Vigor - Prevents your death and puts you at 1 HP. You have 2 seconds to kill an enemy to save yourself, otherwise you die (for real this time)
  • Demonic Strength - Increases your damage by 30% if you are Cursed, with +1% per Curse stack

3 New Enemies:

  • Sore Loser - A small enemy that cannot deal any damage, but is really sticky and annoying. Killing it will curse you
  • Curser - Shoots guided cursed skulls in your direction, with a melee attack if you get too close
  • Doom Bringer - Curses you with her damageless melee attack, or can ring her bell to stun you. If she hits you with more than 50 curses, you die

Those mobs are a bit special, as they don't have a specific biome in which they spawn. Instead, depending on the Boss Cells level, they have a small chance of appearing in any biome:

  • Before 2BC, they cannot spawn at all
  • In 2BC, Sore Loser and Curser can spawn in biomes at depth 4 or more, while Doom Bringer can spawn in biomes at depth 5 or more
  • In 4BC and 5BC, they can spawn in any biome

Also:

  • 40 New heads to unlock and equip! Go talk to the Tailor's Daughter to know more
  • Added an exit to Master's Keep in High Peak Castle
  • Reworked the Auto-hit assist mode option. It will no longer force the use of a melee weapon in the first slot.
  • Added an option to add a background to most texts in the game. The background's color and opacity can be adjusted

Level design

  • Added 2 new lore rooms in Graveyard
  • Added a new lore room in Stilt Village associated with Doom Bringer
  • Added a new lore room in Ossuary associated with Curser
  • Added exits to Corrupted Prison and Ossuary in Castle's Outskirts
  • Added an exit to Dracula's Castle (early) in Corrupted Prison and Toxic Sewers
  • Added an exit to Black Bridge in Dracula's Castle (early)
  • Added an exit to Defiled Necropolis in Ossuary
  • Replaced the exit to Fractured Shrines in Defiled Necropolis by an exit to Graveyard
  • Added a light source in the Mimic Hint lore room, when it spawns in Forgotten Sepulcher
  • Added an exit to Dracula's Castle (late) in Mausoleum, Guardian's Haven and Clock Room

For the full patchnote, please visit the official website: https://dead-cells.com/patchnotes/35

For any gameplay question, don't hesitate to check the wiki: https://deadcells.wiki.gg/wiki/Version_3.5