Disclaimer : this mode is still experimental !

The game can connect to other games in order to communicate signals between them. The connection is based on a client-server model, with the server being one of the game's instances. The multiplayer part is quite different from traditional games, as the players are not necessarily on the same level. It just allows you to send in-game signals from one station to another.

How to connect the game to multiplayer mode ?

  • Go to Options
  • Go to Module
  • Choose the Multiplayer module and click on Add

If you are on a local network:

  • In network mode choose LOCAL
  • Choose Host / Client depending on whether or not you are hosting the game
  • Enter the IP address of the Host if you are a client
  • Click on Activate (the connected indicator should light up)

If you are on a non-local network, use Steam:

  • In network mode choose STEAM
  • Choose Host / Client depending on whether or not you are hosting the game
  • Enter the address and steam ID of the steam player who is hosting if you are a client
  • Click on Activate (the connected indicator should light up)

How to use multiplayer integration ?

In the level editor, in the Input/Ouput category, you can use the Multiplayer Receive and Multiplayer Send blocks. These two blocks allow you to configure an identifier to identify the different types of message.

All the signals from the game (apart from the video) can then be sent to the sending block, and all the receiving blocks of the connected clients will receive the message, provided that the two blocks have the same identifier.